限时活动 Limited Event
Whisker Patrol 5月27日开跑:150分日上限、多人补刀与1.1前最后一周体力安排 Whisker Patrol Starts May 27: 150 Daily Points, Multiplayer Last-Hit Rules and Pre-1.1 Stamina Plan
攻略速览
Whisker Patrol 将在 2026 年 5 月 27 日 12:00 至 6 月 3 日 04:59(UTC+8)开放,是 1.1「Dreamwalk Corridor」前最后一段明确限时奖励窗口。活动通过击败异常体、加鲁达成员和高风险异常获取积分,每日最多 150 分,达到里程碑可领取环石、扩容核心、方斯等奖励。由于多人模式存在补刀归属限制,高风险异常多人击败不计积分,最稳路线是每天先用单人路线拿满 150 分,再回到常规材料和版本前准备。
前置条件与接取方式
活动时间
2026-05-27 12:00 至 2026-06-03 04:59(UTC+8)
每日上限
每日最多获取 150 活动积分,05:00 服务器时间刷新
主要奖励
环石、扩容核心、方斯以及活动里程碑奖励
每日150分路线
先限时,再常驻
上线先看积分条
确认今日剩余积分与已领取里程碑
活动奖励按累计积分里程碑领取,每档只能领取一次。每天开刷前先看剩余可得积分,避免在已经达到 150 分后继续刷不计收益的目标。
优先单人清异常体
选择密集刷新点和低移动成本路线
普通异常体与加鲁达成员适合做每日积分底盘。路线以传送点附近、街区主路、委托顺路点为主,目标是用最少跑图时间把积分抬到安全线。
多人模式只做补充
确保自己拿到最后一击再期待积分
官方规则说明,多人模式下只有完成最后一击的鉴定师能从异常体或加鲁达成员获得积分。组队清怪效率高,但积分不稳定,不适合当作每日主路线。
高风险异常尽量单人处理
多人击败高风险异常不获得活动积分
高风险异常本身可能仍有常规收益,但若目标是 Whisker Patrol 积分,应优先单人完成。打不过时不要硬耗时间,换普通目标补满 150 分更划算。
积分满后立刻切换体力目标
回到 1.1 前通用材料、技能书和方斯规划
活动积分到顶后,继续刷同类敌人的边际收益下降。此时应把体力和时间转向角色突破、弧盘、武器材料、电话亭查漏和 6 月 3 日前的抽卡预算整理。
活动避坑
补刀归属与日上限浪费
Whisker Patrol 的难点不是敌人机制,而是积分效率。多人补刀、日上限、刷新时间和高风险异常计分规则都会影响实际收益。
- 每日 05:00 后再开始新一轮积分,不要在刷新前把时间花在已封顶账号上。
- 组队时提前沟通补刀,否则容易出现清了很多怪但积分几乎不动。
- 6 月 3 日 04:59 结束,最后一天不要按完整日常节奏拖到维护前。
完成奖励
Whisker Patrol 最优解是把它当成每日短线任务:单人快速拿满 150 分,领取里程碑,随后回到版本前通用养成。不要为了多人效率牺牲积分确定性,也不要在日上限后继续消耗主要时间。
完整解析
这次 Whisker Patrol 的信息密度很高:活动时间短、奖励直接、每日上限明确,而且正好夹在 1.0 末期和 1.1 上线前。对普通玩家来说,它不是需要全天刷的活动,而是每天上线优先处理的固定收益。
积分来源包括异常体、加鲁达成员和高风险异常,但多人规则会改变效率判断。普通怪多人只有最后一击玩家获得积分,高风险异常多人击败不计积分,因此“组队刷更快”并不等于“个人积分更稳”。
建议每天先做 150 分,再做其他日常。这样即使后续临时没时间,也不会错过限时奖励。积分满后继续刷怪只剩常规收益,不如把时间投入 1.1 前更缺的通用材料、方斯和探索查漏。
5 月 27 日到 6 月 3 日之间还要注意版本交界。Hotori 池和现有弧盘研究会在 6 月 3 日 05:59(UTC+8)结束,Whisker Patrol 则在 6 月 3 日 04:59 结束。最后一天应提前清掉积分和商店,不要卡维护窗口。
Guide Snapshot
Whisker Patrol runs from May 27, 2026 at 12:00 to June 3 at 04:59 (UTC+8). Players earn points by defeating anomalies, Garuda members and high-risk anomalies, with a 150-point daily cap and milestone rewards including Annulith, Expansion Cores and Fons. Because multiplayer points depend on last hits for ordinary targets and high-risk anomalies do not grant event points in multiplayer, the safest plan is to cap 150 points solo each day before spending time on regular stamina and 1.1 preparation.
Requirements and Entry
Event window
May 27, 2026 12:00 to June 3, 2026 04:59 (UTC+8)
Daily cap
Up to 150 event points per day, resetting at 05:00 server time
Main rewards
Annulith, Expansion Cores, Fons and milestone rewards
Daily 150-Point Route
Limited rewards before permanent farming
Check the point bar first
Confirm today's remaining points and claimed milestones.
Milestone rewards can be claimed once. Check the remaining daily point allowance before farming so you do not spend time after the cap.
Clear anomalies solo first
Use dense routes near teleports and main roads.
Ordinary anomalies and Garuda members are the best base route. Minimize travel and raise points quickly before doing normal tasks.
Use multiplayer only as backup
Expect points only if you land the final hit.
In multiplayer, only the Appraiser who lands the final blow on an anomaly or Garuda member gets points. It is fast but unreliable for personal capping.
Handle high-risk anomalies solo if possible
Multiplayer high-risk anomaly kills do not grant event points.
If the goal is Whisker Patrol points, solo is safer. If the target is too slow or hard, switch to ordinary enemies to finish the cap.
Swap to stamina priorities after capping
Return to universal materials, skills and Fons planning.
Once the 150 points are done, spend stamina on ascension, skills, Arc Plates, weapons, teleports and pre-June 3 pull budgeting.
Event Pitfalls
Last-hit rules and cap waste
The event is mostly about efficiency, not hard combat. Multiplayer last hits, daily caps, reset time and high-risk scoring rules all affect real rewards.
- Start a new point cycle after the 05:00 reset instead of farming on a capped account.
- Coordinate last hits in multiplayer or your personal points may barely move.
- The event ends on June 3 at 04:59, so do not leave the final day until the maintenance window.
Rewards
Treat Whisker Patrol as a short daily priority: cap 150 points solo, claim milestones, then return to broader 1.1 preparation. Do not trade scoring certainty for multiplayer speed, and do not spend prime time farming after the daily cap.
Full Analysis
Whisker Patrol has a short window, clear rewards and a hard daily point cap, right before Version 1.1. That makes it a priority task, not an all-day grind.
Point sources include anomalies, Garuda members and high-risk anomalies, but multiplayer changes the math. Ordinary enemies only award points to the final-hit player, while high-risk anomaly multiplayer kills do not grant event points.
The clean route is to finish 150 points first every day, then move to normal dailies. After the cap, the same combat only gives ordinary value, so universal materials, Fons and exploration cleanup become better uses of time.
The final day is tight: Whisker Patrol closes on June 3 at 04:59, while the current Hotori banner and Arc Research end at 05:59 (UTC+8). Clear points and shops before the update window.