Mad Science
Event · Unknown · Unknown
{CardType:choose(Attack|Skill|Power):Deal {Damage:diff()} damage{Violence: {ViolenceHits:diff()} times|}.|Gain {Block:diff()} [gold]Block[/gold].|}{HasRider:{Sapping: Apply {SappingWeak:diff()} [gold]Weak[/gold]. Apply {SappingVulnerable:diff()} [gold]Vulnerable[/gold].|}{Choking: Whenever you play a card this turn, the enemy loses {ChokingDamage:diff()} HP.|}{Energized: Gain {EnergizedEnergy:energyIcons()}.|}{Wisdom: Draw {WisdomCards:diff()} cards.|}{Chaos: Add a random card into your [gold]Hand[/gold]. It costs 0 {energyPrefix:energyIcons(1)} this turn.|}{Expertise:Gain {ExpertiseStrength:diff()} [gold]Strength[/gold]. Gain {ExpertiseDexterity:diff()} [gold]Dexterity[/gold].|}{Curious:Powers cost {CuriousReduction:diff()} {energyPrefix:energyIcons(1)} less.|}{Improvement:At the end of combat, [gold]Upgrade[/gold] a random card.|}|{CardType:choose(Attack|Skill|Power): ???| ???|???}}
draw · block · vulnerable · strength