Tier A
Energy or stable draw
Raises turn ceiling; shape your deck around it
Relic value evaluated by turn ceiling, long-term economy, and trigger stability.
Tier A
Energy or stable draw
Raises turn ceiling; shape your deck around it
Tier B
Out-of-combat and event value
Strong long-run economy on safer routes
Tier C
High variance triggers
Take only with existing synergies
Filter relics by tier, role and keyword.
Results: 6
starter / defense
Post-combat healing that increases sustain and margin.
common / defense
Turn-one block, useful for early stabilization.
common / utility
Extra first-turn energy for faster openings.
uncommon / economy
Auto-upgraded skills, reducing campfire upgrade pressure.
rare / defense
Periodic Intangible creates huge boss-fight upside.
boss / economy
Energy now, no upgrades later; demands strong baseline cards.